Market Overview
Gaming headsets and headphones are auxiliary accessories that are used during the gameplay for immersive audio experiences. These accessories come in options of with or without a microphone. Gaming headphones and headsets are generally featured with good bass and noise cancellation facilities such that the products offer clear audio at high-definition levels inside multiplayer squad games.
Market Dynamics
The growing popularity of e-sports channels and competitions as a viable long-term career option and increasing subscriber viewership of live-streaming multiplayer squad games are the primary factors driving the market growth. The proliferation in online e-sports channels and tournaments being held around different parts of the globe have popularized active participation from students, amateurs, and full-time professionals. The gaming headphones and headsets are an integral part of such tournaments, as participants are expected to use accessories that help them completely concentrate and immerse themselves in the proceedings irrespective of the presence of a loud crowd. The incremental growth in online subscriber viewership of live-streaming channels pertaining to multiplayer squad games in recent times has been phenomenal, further increasing the need for the procurement of enhanced headset products that assist in easy interactions with squad members and the participating live audience. Such factors would contribute substantially to the prospects of market growth during the forecast period. However, the fragmented nature of product costs and the wide prevalence of counterfeit items might hamper market growth. The lack of standardization in pricing structure and fragmented product offerings of global and local companies operating in a very competitive market scenario might hinder the growth prospects of the market, as most consumers incline towards cost-effective yet low standard product variations as an integral part of their purchase decisions. The consistent technological advancement leading to the advent of premium wireless models would provide lucrative opportunities for the market in the coming years. The development and broad commercialization of wireless gaming headsets and headphones are a clear attraction to a plethora of young, tech-savvy consumers, providing possibilities of product sales.
Market Segmentation
The global Gaming Headsets and Gaming Headphones market is mainly classified based on Type and Application. Type is segmented into Gaming Headsets and Gaming Headphones. By Application, the market is divided into Personal Use and Commercial Use.
The Gaming Headsets segment by Type holds a considerable share in terms of overall market volume and value owing to the additional facility of a microphone attached, which enables in-gaming conversation with others in a multiplayer squad video game. The headsets are also helpful in interactions with live audiences during online gameplay sessions on streaming sites.
In terms of volume, the Personal Use segment by Application is poised to garner 22,805.0 K Units by 2026; growing at a CAGR of 7.7% during 2020-2026. The incremental growth in product sales among gaming enthusiasts and emerging live video streamers would boost the segment growth prospects, as consumers continue to purchase gaming headsets and headphones for personal use.
Regional Analysis
Based on geography, the global Gaming Headsets and Gaming Headphones market is divided into North America, Europe, Asia-Pacific, South America, and Middle East & Africa. North America is further divided in the U.S., Canada, and Mexico, whereas Europe consists of the UK, Germany, France, Italy, Russia, and Rest of Europe. Asia-Pacific is segmented into India, China, Japan, South Korea, and Rest of Asia-Pacific. The South America region includes Brazil, Argentina, and the Rest of South America. At the same time, the Middle East & Africa is categorized into GCC Countries, Egypt, South Africa, and Rest of Middle East & Africa.
Asia-Pacific continues to hold the largest market share in terms of overall value owing to the growing popularity of gaming headsets among high-spending consumers with a growing disposable income. The untapped market potential of many of the developing countries in the region has influenced strategic investments and product launches by global companies, which would further bolster the chances of regional market growth.
Competitive landscape
The Gaming Headsets and Gaming Headphones market is moderately fragmented, with several global and regional companies engaged in the evolving market with a broad range of product variations and wide distribution networks.
Key players operating in the Gaming Headsets and Gaming Headphones industry include Turtle Beach Corporation, Sennheiser electronic GmbH & Co. KG, Sony Corporation, Logitech International S.A., Kingston Technology Company, Inc., SOMIC Technology Co., Ltd., Razer Inc., CORSAIR, SteelSeries, Audio-Technica Corporation, Kotion Electronic Co., Ltd., Trust International B.V., Creative Technology Ltd, Guillemot Corporation S.A., Bigben Group, Performance Designed Products LLC, Mad Catz Global Limited, Cooler Master Technology Inc., and KYE Systems Corp.
The increment in new product launches after thorough technological development and expansion of business capabilities through tactical partnerships are the primarily followed business strategies of the top players looking to capture substantial market share during the forecast period.
Covid-19 Impact Analysis
The ongoing complications arising out of the Covid-19 pandemic have pitched potential disarray towards growth of the Gaming Headsets and Gaming Headphones market in the coming months, with possible disruptions in supply chain dynamics and delayed product delivery timelines likely to deter market growth. The limited staff attendance in manufacturing facilities and restrictions on the movement of goods and people have further contributed to the uncertainty surrounding the progression of product demand and market growth. The confinement of the general global population to the safety of their houses have, however, influenced a surge in participation of online multiplayer and squad games. The increased public involvement in e-sports challenges and multiplayer video games for extended hours and duration have necessitated the procurement of comfortable headset products. The proliferation in hosting of live gameplay streaming over online channels and boost in the participation of live audience has invariably influenced an upswing in demand for gaming headsets, which would open up new avenues of product sales and business expansion for key market vendors over the forecast period.
Gaming Headsets and Gaming Headphones Market Key Segments:
By Type
- Gaming Headsets
- Gaming Headphones
By Application
- Personal Use
- Commercial Use
Key Global Gaming Headsets and Gaming Headphones Industry Players
- Turtle Beach Corporation
- Sennheiser electronic GmbH & Co. KG
- Sony Corporation
- Logitech International S.A.
- Kingston Technology Company, Inc.
- SOMIC Technology Co., Ltd.
- Razer Inc.
- CORSAIR
- SteelSeries
- Audio-Technica Corporation
- Kotion Electronic Co., Ltd.
- Trust International B.V.
- Creative Technology Ltd
- Guillemot Corporation S.A.
- Bigben Group
- Performance Designed Products LLC
- Mad Catz Global Limited
- Cooler Master Technology Inc.
- KYE Systems Corp.
What Report Provides
- Full in-depth analysis of the parent Industry
- Important changes in the market and its dynamics
- Segmentation details of the market
- Former, on-going, and projected market analysis in terms of volume and value
- Assessment of niche industry developments
- Market share analysis
- Key strategies of major players
- Emerging segments and regional growth potential