Virtual Idol Market By Type (2D Virtual Idols, 3D Virtual Idols, Augmented Reality (AR) Idols, and Digital Avatars in Video Games), By Content Creation (Music Production, Live Streaming Events, Virtual Concerts, and Social Media Engagement), By Revenue Model (Subscription-based services, Pay-per-view events, Advertising-based revenue streams, and Merchandise sales), By End-User (Individual consumers, and Businesses), Industry Analysis, Size, Share, Growth, Trends, and Forecasts 2025-2032